
-------- TML Message #840 --------

Archive-Message-Number: 840
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Subject: Re: Starship design revamping
Date: Wed, 24 Jan 90 10:04:40 MET DST


[This came to traveller-request@dadla.wr.tek.com, looks like it was
meant for traveller@dadla.wr.tek.com.  Watch those automatic reply
headers! -- James]

W. Dow Rieder writes:

>  d9bertil@dtek.chalmers.se writes:
> 
> >I looked fusion up in a physics textbook and...
> 
> [lots of calculations deleted]
> 
> >This translates to about 99E12 MWatts per per kl of plant per hour or, in
                                  ^^^^^^
> >other words, 99,000,000 MW per kl of plant...

Oops, I seems to have made a fumble mishap. Well, that's what happens when
one uses a book to gain a temporary skilllevel :-)

The MWatt should have been Joules. This changes the final figure to
27500 MW per kl. Coming from a lump of machinery 1m x 1m x 1m this sounds
somewhat large (to say the least) , so the best solution might be to reduce the
fuelconsumption.
On the other hand, TL15 can be used to justify almost anything :-) so a simple
solution is to increase the fusion pp outputs with a factor 1000.
That way on kl of TL15 plant will produce 6 * 1000 MW, and if it was
part of a 14+ kl plant 6 * 1000 * 3 MW (18,000 MW) which is resonably close
to 27,000 MW.

> 	The problem with the Mega-Traveller power plants and manuver
> drives is very subtle. The inefficiency of the power plant is masked by the
> remarkable (read: physically impossible) efficiency of the manuver drive.

A suggestion, why not correct both things and with the same amount? If both
energy production and energy consumption is increased, lets say, 1000 times
(volume etc left untouched) the net change would be zero (Aside from a
net gain in space available, because the volume of the part of the power-
plant thats dedicated to supply the non-drive components is reduced by a
factor 1000.
Of course, the definition of agility would have to be changed, or else every
tom, dick and harry would have a ship with Agility 6.
As a definition of agility I would like to suggest the enery required to 
make the ship rotate along its long axis with a certain speed.
This way, agility would be dependent on the mass of the ship *and* it's
configuration. (A ship with lots of stuff sticking out here and there is
harder to turn than a ship shaped as a sphere.)
Presumably, ships with AirFrame config should also get a agility bonus when
manuvering in atmosphere,because they can use aerodynamics to make faster turns.

- -bertil-
- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: d9bertil@dtek.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don't worry,I've got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"There's a sucker born every month, except february, which have 28!" Alf Tanner

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-------- TML Message #841 --------

Archive-Message-Number: 841
Date: Wed, 24 Jan 90 15:22:33 EST
From: (Dan Corrin) dan@engrg.uwo.ca
Subject: Re: Starship design revamping (Physics corrections)


My Physics is a bit rusty, but bertil's calcuations seemed a bit wrong to me:

> The book gives the energy gained from fusion of one atom of deuterium
> (including all byproducts etc) to 13E-13 Joules.
O.K. I don't know any different here.

> The occurance of deuterium in hydrogene it states as 15 to 100,000.
> (Deuterium is a hydrogene isotope).
Fine

> One gram (1E-3 kilos, 1E-6 tons) of hydrogene contains 6.023E23 hydrogene
> atoms, and will thus yield 11E9 Jouls.
Here is where I have problems: 
Via Avogradro's number one mole contains 6.02217E23 atoms (minor correction)
One mole of hydrogen weighs 1.008 grams (again minor correction)
	1 gram contains 5.9742E23 hydrogen atoms
at 15:100,000 this is 8.9613E19 deuterium atoms
at 13E-13 joules each this is 1.1656E8 Joules

> One ton of Tech15 plant uses 0.009 tons of H2 per hour.
> This translates to about 99E12 MWatts per per kl of plant per hour or, in
> other words, 99,000,000 MW per kl of plant...

0.009 tonnes is 9000 grams, at 1.1656E8 Joules each...
now we have 1.049E12 Joules per kl over 1 hour, one Watt is 1 Joule/second
divide by 3600 seconds in an hour, gives 2.9140E8 Watts
which is 291.4 MW of output per kl of plant... (assuming 100% efficiency,and
non-enriched fuel).

> (I hope I havn't done any errors too big to explain away:-)
> -bertil-
I hope I have not corrected you in error...
	-Dan

Dan Corrin, System Manager, Mechanical Engineering, UWO, London, Ontario
TML FTP site coordinator:  dan@engrg.uwo.ca   ...!watmath!julian!engrg!dan

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-------- TML Message #842 --------

Archive-Message-Number: 842
Subject: Re: Starship design revamping 
Date: Wed, 24 Jan 90 15:47:48 PST
From: (Leonard Erickson) leonard@tessi.UUCP


I suggest that you recheck your figures. You have that starship traveling at
5.0e8 meters/second. But lightspeed is only 3e8 m/s!! And at 1 g, ignoring
relativistic effects, it'll take nearly a year to reach lightspeed.

A month at 1 g gives a velocity of 2.5e7 m/s. This is 1/12th lightspeed and
close enough that you'd have to worry about relativistic effects a bit.
(tau=.997) 

The figures *I* mentioned came from the original 3 books. And there was
nothing in there about the drive being reactionless. That's an *assumption*
that was made by so many people that it became official.

A "reactionless" drive can be handled by assuming that it "pushes" on the
rest of the universe. This would give (in effect) double the efficiency
of a reaction drive. Gravitic effects work that way, but then you'd have to
explain why the people inside the ship experience *any* acceleration.

BTW, nobody ever asks what happens to all the helium (and unfused hydrogen)
with reaction drive, no problem. It's the exhaust. But on a ship with a 
reactionless drive, you either store it, or dump it. Both require changes
in the way things work. 

Dumping it means you leave this nice trail of helium for the sensors to 
pick up. Storing it, means that the tanks aren't empty (and leads to
other problems as well).

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-------- TML Message #843 --------

Archive-Message-Number: 843
Date: Thu, 25 Jan 90 10:24:33 EST
From: (Frobozz) wrgate.wr.tek.com!uunet.uu.net!munnari!eldritch.hss.bu.oz.au!grue@tektronix.TEK.COM
Subject: PBe-m game


hiya,

>
>So, without reference to possible characters, here are those who
>*I know* have requested a slot in the Play-by E-mail game coming up
>shortly.  There might still be a few I've missed so don't panic if
>you don't see your name.  Everyone who wants to should get in.
.....Panic panic panic.....

>
>Bob Mahoney					Bob Moynihan
>Gerald Williams				Fredrick Krage
>Nicholas Sylvain				Greg Givler
>Joshua Cunningham				Cynthia Lee
>Dan Corrin					Steven Owens
>Jan Peterson					Eric Halil
>(Mr?) Bertil (Please send your name)
>
>So anyway, those of you who sent in your requests early, never to
>hear from me *DONT PANIC*.  You should all get mail in a day or two
>(I hope).
>

gee, my name isn't in the above list! (and I sent a really early reply too)

PANIC PANIC PANIC PANIC PANIC PANIC PANIC.... and so on it goes for ever ....


For the second time, I'd love to play in the play by e-mail Traveller game!




							Paul Dale
seeya
SNIF

Language Centre              internet    : grue@lance.hss.bu.oz{.au}
Bond University              JANET       : grue%lance.hss.bu.oz@uk.ac.ukc
Gold Coast, Qld 4229         ARPA, bitnet: grue%lance.hss.bu.oz.au@uunet.uu.net
Australia                    UUCP        : ..!uunet!munnari!lance.hss.bu.oz!grue

           >>>>>>>>>> E-Mail address changing next week <<<<<<<<<<

Don't worry about me I'm already insane!

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-------- TML Message #844 --------

Archive-Message-Number: 844
From: wrgate.wr.tek.com!reed.UUCP!oresoft.uu.net!richard@tektronix.TEK.COM (Richard Johnson)
Subject: Thanks to Peter Berghold...
Date: Wed, 24 Jan 90 10:02:08 PDT


Thanks a lot for that hex-mapping program!

I was cleaning up an electronic mess, transferring mail from agora
to oresoft.  Just about the time I was about halfway through the
source listing, my boss walked in - beautiful timing.

Also, you *implied* but did not state that you were interested in
the E-PBM game I'm starting (well, trying to  start).  Please let me
know the truth: will the Armageddon whatever wrecking company be
present?

Richard Johnson
	richard@oresoft.uu.net
	richard@agora.hf.intel.com

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-------- TML Message #845 --------

Archive-Message-Number: 845
From: wrgate.wr.tek.com!reed.UUCP!oresoft.uu.net!richard@tektronix.TEK.COM (Richard Johnson)
Subject: E-PBM (This is *OFFICIAL* sort of)
Date: Wed, 24 Jan 90 10:32:20 PDT


Here are the initial guidelines and intro for the E-PBM:


1.  Generate you own character (The one individual who asked me to
    do his - I shall.  Just give us all a few days to get the mail
    working.)

	One character ONLY!  And try to keep inflation down - especially
	if its one of your old favorites.  If you've got a few really
	neat items, I want to know (so the bad guys can be prepared.)

	Keep your character handy.  I don't really need to know lots of
	detail about him/her/it.  I do need to know: race, general
	career (scout, journalist, demolitions expert, Imperial fleet
	tactics officer, etc), and general age and condition (right
	forearm prosthetic/cloned, retired old scout curmudgeon, etc)
	Have this information ready when we finally get these x-boats
	running on schedule :).

2.  ALL OF YOU CAN PLAY!  Briefing follows:

	You have been recruited to perform an
    in-depth, in-force reconaissance of an apparently dead ring
	world.  We need several teams; one for contact, one for
	exploration, one for security, one for scientific and historical
	analysis, one for transportation.  Team leaders and mission
	commanders will be selected from the volunteers.

	For security reasons, you do not need to know the exact location
	of this discovery.  Navigators will be given coordinates and
	programs when needed.  The exact details of the missions still
	need to be worked out, but your primary objectives are:

		a) materials, processes, and technology
		b) historical information about the authors of the structure
		c) arms, armor, and weapons of strategic and tactical value
		d) medical knowledge 
		e) other, as assigned

	Some of the volunteers on this mission will have psionic
    training, and medical teams will be issue psi-enhancing drugs.
	psi-screen devices will be available from ship's stores.  Let's
	try to keep our personal prejudices to ourselves, I'm sure
	everyone who volunteers has our best interest at heart.

	[REFEREE ASIDE - if you, as a person, like or dislike psi in
	play, this seems to be a good time to tell your character to let
	it show through.  We might get some good infighting going on.
	As for whether it works, well I've ref'd it before and all the
	players loved it; let's see what happens.  At worst we'll just
	off the buggers :) ]

- --------------------------------
More later after I get some character profiles in.

Richard Johnson
	richard@oresoft.uu.net		(preferred, but unreliable)
	richard@agora.hf.intel.com	(denigrated, but more reliable)
	traveller-request@dadla.wr.tek.com (LAST RESORT 
										  James can get through to
										  me sort of :)


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-------- TML Message #846 --------

Archive-Message-Number: 846
From: wrgate.wr.tek.com!reed.UUCP!oresoft.uu.net!richard@tektronix.TEK.COM (Richard Johnson)
Subject: E-PBM players
Date: Wed, 24 Jan 90 10:54:05 PDT


Here are all the players I know of so far, with an address.  Those
of you who have not heard from me, I'm still trying.

I believe there's still room for a few more if you want in.  I'm
dividing the game up into smaller parties (hopefully) working
together.

- --------------------------------
Bob Mahoney			rem@psc90.uucp
	I got your mail.  Haven't gotten out yet

Bob Moynihan		moynihan_r@apollo.hp.com
	Got yours, can't get out yet.

Gerald Williams		gsw@moss.att.com
	I think yours works.

Fredrick Krage		milamber@wpi.wpi.edu
	I think yours works.  Does it?

Nicholas Sylvain	sylvain$n@dayton.bitnet
	Received.  Can't send yet.

Greg Givler			givler@cbmvax.commodor.com
	received, can't get out.

Bertil Jonnell		29bertil@dtek.chalmers.se
	received, can't get out.

Joshua Cunningham	jcunning@gliss.lis.uiuc.edu
	I think yours works.  Does it?

Cynthia Lee			ln63w7@sdcc4.ucsd.edu
	received, can't get out.

Dan Corrin			corrin@engrg.uwo.ca
	received, can't get out

Steven Owens		jscratch@eklektik.cs.pitt.edu
	received.
	I have your character - when I get out, you'll get some more
	info.

Jan Peterson		jlp@hamblin.byu.edu
	Not received, can't get out.

Eric Halil			erich@uqspe.cs.uq.oz.au
	Not received, got it from the list.  can't get out yet.

Mark Cook			mark@hpcvss.hp.com
	Got it from the list.  Testing.

Ron Abramson		rona@hpdm192.hp.com
	Got it from the list.  Testing.

Metlay				metlay@vm1.cis.pitt.edu
	Got it from the list.  Testing.

Mac Liaw			macgyver@cis.ohio-state.edu
	Got it from the list.  Testing.

Pauli ?				grue@lance.hss.bu.oz.au
	Got it from the list.  Testing.

Peter Berghold		plb@violin.att.com
	Do you want to play?  Testing.

Colin Roald			hobbit@ac.dal.ca
	Are you the one who signed off "hobbit" when you requested?
		Testing.

Chris Bartlett		cdba_ltd@uhura.cc.rochester.edu
		Testing.

Kevin McFadden		fkam_ltd@uhura.cc.rochester.edu
		Testing.
- -----------------------------------------------------
All of you make sure you can mail to me:

richard@oresoft.uu.net  or richard@agora.hf.intel.com

and I'll get through to you.  Withtwo machines to mail from, it augh
to work.


	

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-------- TML Message #847 --------

Archive-Message-Number: 847
Date: Wed, 24 Jan 90 19:45:14 EST
From: (Andrew Salamon) salamon@sun.acs.udel.edu
Subject: PBM


Please count me in on a play by e-mail game.  I just joined this mailing
list and hope I am not too late to play.

  I know and have the original traveller rules and have played, but do
not own MegaTraveller.

  I think that the (previously made) suggestion that players send in a
basic or detailed outline for a character and the GM fills in the
details sounds best to me.

			/Andrew/
			salamon@sun.acs.udel.edu

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-------- TML Message #848 --------

Archive-Message-Number: 848
From: wrgate.wr.tek.com!reed.UUCP!oresoft.uu.net!richard@tektronix.TEK.COM (Richard Johnson)
Subject: E-PBM  Rules systems
Date: Wed, 24 Jan 90 12:27:45 PDT


For those participating in the E-PBM that's statring up:

I don't care whether you use the original Traveller rules,
MegaTraveller rules, or even one of the many variants that has been
seen through the years (such as in White Dwarf magazine).  This is
true for characters and for your own personal task rolls.  Just pick
one and stick with it (no choosing best of three...)

My aim is to have a mutually enjoyable sience-fantasy adventure in a
universe that is *mostly* MT-compatible.  That is, I am going to use
MegaTraveller rules as the basis for the vast majority of decisions
I make.  The game will have the "look and feel" of MegaTraveller (I
hope), even if I fumble a few ref-critical task rolls myself :)

Because of the inevitable time delays with mail, you will note a
certain "laissez faire" approach to things.  This puts a little
additional burden on the players, but should add to the realism
(whatever that is) of the play.  id est: don't bring your favorite
character, just to gem him/her/it shot right away by someone else's
favorite character.  I can't/won't prevent it, and it won't be much
fun anyway.  If you're going to antagonize the party (vs co-operate),
do it subtly, so the adventure continues, and your character has a
chance to make a getaway.

Any more questions?

	Richard Johnson
	richard@oresoft.uu.net
	richard@agora.hf.intel.com

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-------- TML Message #849 --------

Archive-Message-Number: 849
From: ("45252-Peter L. Berghold") wrgate.wr.tek.com!uunet.uu.net!allegra!violin!plb@tektronix.TEK.COM
Subject: Re: PBe-m game
Date: Thu, 25 Jan 90 8:34:23 EST


>> 
>> 
>> >you don't see your name.  Everyone who wants to should get in.
>> .....Panic panic panic.....
>> 
>> >
>> >Bob Mahoney					Bob Moynihan
>> >Gerald Williams				Fredrick Krage
>> >Nicholas Sylvain				Greg Givler
>> >Joshua Cunningham				Cynthia Lee
>> >Dan Corrin					Steven Owens
>> >Jan Peterson					Eric Halil
>> >(Mr?) Bertil (Please send your name)
>> >
>> >So anyway, those of you who sent in your requests early, never to
>> >hear from me *DONT PANIC*.  You should all get mail in a day or two

Add me too!

- -- 
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  */
/*		Peter L. Berghold					*/
/*		System Administrator					*/
/*		AT&T Red Hill Systems Administration Group		*/
/*		1F138	+1 (201) 615-4419				*/
/*		EMAIL (UUCP):	{uunet!allegra|att}!violin!plb		*/
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  */


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-------- TML Message #850 --------

Archive-Message-Number: 850
From: ("45252-Peter L. Berghold") wrgate.wr.tek.com!uunet.uu.net!allegra!violin!plb@tektronix.TEK.COM
Subject: Armagedon Industries
Date: Thu, 25 Jan 90 8:45:16 EST



>> Also, you *implied* but did not state that you were interested in
>> the E-PBM game I'm starting (well, trying to  start).  Please let me
>> know the truth: will the Armageddon whatever wrecking company be
>> present?
>> 
>> 

Ahhh... do you need them?   <smirk!>

- -- 
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  */
/*		Peter L. Berghold					*/
/*		System Administrator					*/
/*		AT&T Red Hill Systems Administration Group		*/
/*		1F138	+1 (201) 615-4419				*/
/*		EMAIL (UUCP):	{uunet!allegra|att}!violin!plb		*/
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  */

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-------- TML Message #851 --------

Archive-Message-Number: 851
Date: Thu, 25 Jan 90 16:47:25 +0100
From: ("Hans Rancke-Madsen.") wrgate.wr.tek.com!relay.eu.net!diku!rancke@tektronix.TEK.COM
Subject: Fifth Frontier War PBM-game


About the discussed Fifth Frontier War PBM game. How about
making it a multi-player game with each player an admiral?
Each one doing his best to implement orders, gaining
intelligence, getting reports back to superiors and coping with
unforseen circumstances? The GM could assign the admirals
randomly to players. Whoever has the senior admiral on each side
will be in Commander-in-Chief and formulate policy (And don't
forget that the Darrian, Vargr and Sword World admirals will have
objectives which are distinct from those of their respective
allies). Any non-player admirals should be junior to player
admirals, and plotting factor would be dropped (since that is,
I gather, a device to simulate the information lag that is
absent from the board, but would be there with a vengeance in a
PBM game).

I'd love to participate in such a game, but would need some
information, since I don't have FFW (alas). I do have the
Megatraveller map of The Spinward Marches and a copy of the
FFW rules.


      Hans Rancke
University of Copenhagen
     rancke@diku.dk

PS. Richard: I've just sent you applications for joining your
    PBM game to both your addresses. So now you know, in case
    they don't show up.

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-------- TML Message #852 --------

Archive-Message-Number: 852
Date: Thu, 25 Jan 90 15:53:04 EST
From: (Dan Pierson) pierson@xenna.encore.COM
Subject: Fifth Frontier War PBM-game


rancke@diku.UUCP writes:
 >                      Whoever has the senior admiral on each side
 > will be in Commander-in-Chief and formulate policy

Well, sort of.  The C-in-C can formulate all the policy he/she/it
wants, but policy directives should be routed through the ref to take
effect when and if the ref (and the receiving admiral*) decide that
they arrive.

*Of course all of your subcommanders are trustworthy and would NEVER
fail to receive an order they disagreed with.

Never?

No, never!

Never?

Well...hardly ever...

PS: I'm both very interested in playing and rather snowed under; have
a copy of the game (played once) but no clear place to set it up; etc.
Looks like I'll have to wait for a second run later this year (hope
there is one).

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-------- TML Message #853 --------

Archive-Message-Number: 853
Date: Thu, 25 Jan 90 18:01:42 EST
From: (Andrew Salamon) salamon@sun.acs.udel.edu
Subject: Re:  E-PBM players


Please include me!!

			/Andrew/
			salamon@sun.acs.udel.edu

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-------- TML Message #854 --------

Archive-Message-Number: 854
Date: Thu, 25 Jan 90 19:10:04 -0500 (EST)
From: (William Dow Rieder) wr0k+@andrew.cmu.edu
Subject: Re: Starship design revamping


leonard@tessi.uucp writes:

>I suggest that you recheck your figures. You have that starship traveling at
>5.0e8 meters/second. But lightspeed is only 3e8 m/s!! And at 1 g, ignoring
>relativistic effects, it'll take nearly a year to reach lightspeed.

Dropped a decimal -- should be 5.08e7... thanks for catching that. That
means the drive will only be 13,000,000% efficient. Oh well.

>The figures *I* mentioned came from the original 3 books. And there was
>nothing in there about the drive being reactionless. That's an *assumption*
>that was made by so many people that it became official.

from my post:
>The problem is that the MT manuver drives are not rockets!

I was referring to Megatraveller. Check the Ref's Manual p.56:

"This new, artificially generated force pushes against a vessel's
`thrust plates' themselves, which make true reactionless thrusters
a reality for starship-sized vessels."

Not until MT was the power consumption of the manuver drive given
(High Guard had power plant energy point figures, but that was in
addition to powering the drives.)  There was never anything in the
old set that said the manuver drives were rockets, either. Everyone
I ever discussed it with assumed they were rockets, as did I, since
that was the obvious explanation for the high fuel consumption.  I don't
know what Marc Miller and co. intended them to be at that time. Metlay?
My guess is that they were intended to be reactionless all along, otherwise
why switch?

Bertil Jonell writes:

>A suggestion, why not correct both things and with the same amount? If both
>energy production and energy consumption is increased, lets say, 1000 times
>(volume etc left untouched) the net change would be zero (Aside from a
>net gain in space available, because the volume of the part of the power-
>plant thats dedicated to supply the non-drive components is reduced by a
>factor 1000.

This would cause BIG problems for warship design, since the limiting factor
for many designs is power for weapons, and this would make it 1000 times
easier to get.....  It would probably work better to reduce the fuel needed
for the power plant, while keeping the output the same.

					W. Dow Rieder
				alias Capt. Kagariilian Grant

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #855 --------

Archive-Message-Number: 855
From: wrgate.wr.tek.com!reed.UUCP!oresoft.uu.net!richard@tektronix.TEK.COM (Richard Johnson)
Subject: E-PBM
Date: Thu, 25 Jan 90 8:38:30 PDT


Once more into the breach!
Damn the torpedoes.  Full ahead!

1.  I can *hear* all of you just fine.  I'm receiving your mail (a 
	veritable flood of it - gee this is fun!) at both intel and
	oregon software.  You can write to me at either address - use
	the one that works better for you.
	
2.  I'm now switching ot plan "B" - I'm going to try to use the 
	intel address for mailing out.  You'd think a software company
	could make its !@#$% mailers work!

3.	Consequently, you wil ALL get a new mail test messages, even if
	you already got one.  To date, no one has confirmed receipt of a
	test message - even though they haven't all bounced.

4.	Thanks for the offer Bob.  I'll let  you know.  Right now,
    though, I have a couple of non-net players who have offered to
	help with a lot of the grunt work.  20 messages a week?  No
	problem - right now I'm bouncing 20 a day!

	I'm not really worried about the overhead.  Check the list for
	the preliminary mission briefing.  I think we can find a spot
	for everyone to be happy.

5.	Thanks to everyone who is still interested, even after this
    fiasco.

	Richard Johnson
	richard@oresoft.uu.net
	richard@agora.hf.intel.com

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #856 --------

Archive-Message-Number: 856
Date: Fri, 26 Jan 90 09:41:59 EST
From: (Greg Givler - PA) givler@cbmvax.commodore.COM
Subject: Re:  Fifth Frontier War PBM-game



I to would like to play, but I don't have a copy of the game, although
I amy be able to get my hands on it tempararily, if it is needed. I do have
a map of the Marches though. So please count me in. 

Greg

- -------------------------------------------------------------------------------
Greg Givler                        | Q-Link: GregGivler
Analyst - Systems Evaluation Group | CompuServe: Greg Givler 76702,647
Commodore Product Assurance        | GEnie: G.Givler
215-431-9100                       | The NET: givler@cbmvax.commodore.com
- -------------------------------------------------------------------------------
"Wild Whores couldn't keep me away!" -- George Francisco
"That's Horses, George" -- Matt Sikes -- Alien Nation --  Fox Broadcasting --
===============================================================================

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #857 --------

Archive-Message-Number: 857
Date: Fri, 26 Jan 90 15:05:15 CST
From: (Bennett Crook) crook@gsliss.lis.uiuc.edu
Subject: FFW PBM ?



I'm confused, but that's normal:

Who is it that's running the PBM Fifth Frontier War game?  I must have missed
the name and address.

Bennett Crook
crook@gsliss.lis.uiuc.edu  OR  bacg0231@uxa.cso.uiuc.edu

|  I don't know anything about anything.
|  But I know someone wrote a book on it once.
|  That's why I'm in Library & Information Science.   ;-)





All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #858 --------

Archive-Message-Number: 858
From: ("45252-Peter L. Berghold") wrgate.wr.tek.com!uunet.uu.net!allegra!violin!plb@tektronix.TEK.COM
Subject: NPC Generation program.
Date: Fri, 26 Jan 90 16:17:21 EST


OK!  It's survey time again!   I have developed a quick and dirty NPC generator
in C++.   Anybody who has a C++ compiler on their system or is running on a 
HP9000/85x machine and wants a copy of this fine(?) program send me mail and
I will send you a copy of it.  

Why did I write it in C++?   I wanted to start learning the language and it 
seemed the thing to do at the time.   

This same program is being co-developed in Lattice C for a MSDOS machine at 
home.  Shortly it should be available... if I can figure out why my 
"virtual objects" won't work! :-{   GRRRR!

Any takers?

- -- 
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  */
/*		Peter L. Berghold					*/
/*		System Administrator					*/
/*		AT&T Red Hill Systems Administration Group		*/
/*		1F138	+1 (201) 615-4419				*/
/*		EMAIL (UUCP):	{uunet!allegra|att}!violin!plb		*/
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  */


All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- TML Message #859 --------

Archive-Message-Number: 859
From: wrgate.wr.tek.com!reed.UUCP!oresoft.uu.net!richard@tektronix.TEK.COM (Richard Johnson)
Subject: E-PBM info to make char*'s by...
Date: Fri, 26 Jan 90 14:46:19 PDT



							
We now have *32* requests for admission.  We have 5 approved
characters.  3 of these are scouts. 1 is an infantryman, 1 is an
engineer...

Check out the job openings below and decide what you want to do -
I've got plenty of adventure for all (I hope).  At least I got ideas
enough to keep you all busy for a while.

Each team will ideally have 5 or 6 characters.  You should expect to
have your character participate in at least two teams; for example
an engineer with an assault rifle.  

Send your conceptions to me, so I can assign them and get back to
you.  -- Don't worry, Hobbit, I'll get you a character.

Richard Johnson
	richard@oresoft.uu.net
	richard@agora.hf.intel.com


(if you're not an E-PBMer - press `n' NOW!)

								
- ---------------------------------------------------------------------							
								Sign Up Now!

Turnskaad Enterprises has immediate openings for sapients with a
strong sense of loyalty, team work, self-reliance, creative and
inpdependent thinking, and who are prepared to become leaders in the
exploration and scientific communities.  We need strong, young,
experienced, safety-conscious risk-takers.

We need sapients with skill and/or experience to take part in the
exploration, mapping, possible contact, and possible exploitation, of
a newly discovered planetary system.  While dangerous, this mission
promises to open some exciting horizons for science and
colonization.

The exploration party is divided into eight (8) teams.  We still need
help in every area (although we're already getting a lot of
applications from qualified scouts).  Send in your character's
resume right away.  Don't miss out on this exciting opportunity!

Applicants with psi training will be considered, but you are under
no obligation to reveal that you have been trained.  If you are
trained, and accepted for a position, you will receive greater
compensation.

1. Command Team --	Responsible for:
2k - 5kCr/mo			overall success of the mission
						overall safety of the mission

					Members include:
						Mission Commander 
						One member from each of the other teams

					Needed skills:
						admin			liaison
						leadership		communications


2. Transport Team --Responsible for:
1k - 3kCr/mo			delivering exploration party to world 
						bringing home the party and its data
						transporting personnel and equipment
						data/discoveries involving transportation

					Members include:
						Pilots
						Navigators
						Communications experts
						Cargo Handlers

					Needed skills:
						pilot		navigation
						commo		steward
						vacc suit	sensor operations


3. Engineering Team --Resonsible for:
1k - 2kCr/mo				Readiness of all equipment
							Engineering and drives
							Computers
							Instrumentation
							Weapons
							Robotics
							Life support
						Analysis and integration of finds
						Data/discoveries involving engineering

					Members include:
						Ships engineers
						Computer engineers
						Software engineers
						General engineers
						
					Needed skills:
						engineering			life support
						computers			cybernetics
						vacc suit			robotics
						gravitics			shield technology

					
4. Security Team  --Responsible for:
500 - 2kCr/mo			Maintaining security and integrity of mission
+ hazard bonus			Protecting personnel
						Protecting data/discoveries/information
						Mission intelligence

					Members include:
						Marines and Infantry
						Explosives/demolitions experts
						Ships gunners
						Intelligence operatives and analysts

					Needed skills:
						gunner				combat arms
						recon				intelligence
						ship's troops		intrusion
						tactics				armor/vacc suit
						zero-G combat		brawling


5. Medical and Biological Sciences Team --
1.5k - 2.5kCr/mo		Responsible for:
+ find bonus			Well-being of personnel
						Data/discoveries involving medicine/biology
						Analysis and integration of finds

					Members include:
						Doctors (research and practicing)
						Biologists
						Ecologists
						Zoologists
						Botanists
						Geneticists

					Needed skills:
						medicine			biology
						bacteriology		ecology
						botany				horticulture
						genetics			zoology
						microbiology		biophysics
						biochemistry		life support


6. Physical Sciences Team --
1.5k - 2.5kCr/mo	Responsible for:
+ find bonus			Data/discoveries involving physical sciences
						Analysis and integration of finds

					Members include:
						Physicists			Chemists
						Meteoroligists		Civil Engineers
						Geologists			Astronomers

					Needed skills:
						gravitics			physics
						chemistry			electronics
						civil engineering	meteorology
						geology   			oceanography


7. Social Sciences Team --
1.5k - 2.5kCr/mo	Responsible for:
+ find bonus			Contact
						Data/discoveries involving social sciences
						Analysis and integration of finds
						History (mission and world)

					Members include:
						contact specialists		economists
						historians				anthropologists
						linguists

					Needed skills:
						anthropology	economics
						trader			broker
						contact			xeno-communications
						linguistics


8. Synergy Team --	Responsible for:
1.5kCr/mo				Integrating results of other teams
+ mission bonus			Providing understanding and meaning of finds

					Members include:
						generalists		poets
						philosphers		musicians
						clergy

					Needed skills:
						Jack-of-Trades
						broad background in a variety of areas
							plus an in-depth background in at least
							one study, training, or discipline.

- -----------------------------------------------------------------------
Well, that's all for today...

All opinions and material above is the responsibility of the originator.
Submissions: traveller@dadla.wr.tek.com, or uunet!dadla.wr.tek.com!traveller
Administrator: traveller-request@dadla.wr.tek.com (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.

-------- End of TML Messages --------

